Trap Dash
Sprint through short levels full of unfair, very fair, surprise traps.
Arrows or A/D to move. Space / W / ↑ to jump. Beware the shiny coins.
How to play
- Assume every shiny object is a trap and you will be right most of the time.
- Some floor tiles fall after you stand on them for half a second. Keep moving.
- Spikes can be on the ceiling. If a tile drops on your head, you walked over the trigger somewhere.
- Checkpoints every five levels save your level progress. Best times are saved per level.
Controls
- Left / Right or A / D to move.
- Space, W or Up to jump.
- R to restart the current level (coming soon: hold to instant restart).
- Two big arrow buttons on the sides.
- Jump button in the middle.
Tips & strategy
- Assume every shiny object is a trap and you will be right most of the time.
- Some floor tiles fall after you stand on them for half a second. Keep moving.
- Spikes can be on the ceiling. If a tile drops on your head, you walked over the trigger somewhere.
- Checkpoints every five levels save your level progress. Best times are saved per level.
- There are funny fail messages, but the level layouts are fair. Every trap can be avoided.
Trap Dash — short levels, smart traps
Trap Dash is a short-level platformer built for New.gg. Each stage is a small box of tiles, twenty wide and ten tall, with a start, a goal, and a few surprise traps in between. Disappearing floors, delayed spikes, fake coins, and moving tiles all show up across the twenty-five levels. The game is fast and forgiving: you respawn instantly, and progress is saved automatically.
Tone and style
Trap Dash is meant to be funny, but never unfair. Every trap can be avoided on the second attempt at worst. Fail messages are short and cheeky, not mean. There are no insta-deaths you could not have predicted from the layout, just a lot of suspicious-looking platforms that turn out to be exactly as suspicious as they look.
Checkpoints and timing
Checkpoints sit at every fifth level. Once you reach one, the level select remembers it. Each level also tracks a best time, so you can speedrun individual stages after you have finished them once. The death counter is global, so it keeps climbing while your best times keep falling.
Frequently asked questions
Is this Level Devil?
No. Trap Dash is an original New.gg platformer with its own levels, art, traps, and writing. It is not a clone of any existing trap platformer.
How many levels?
Twenty-five short levels at launch, with checkpoints every five levels.
Do my deaths matter?
Only for bragging rights. The death counter is global and persists in your browser.
Is there a speedrun timer?
Yes. Each level has a best time saved locally.
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